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372 lines
7.3 KiB
Markdown
372 lines
7.3 KiB
Markdown
# Migrating from v0.5.x to v1.0.0
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This section describes how to upgrade from v0.5.x to v1.0.0 of the RTIC framework.
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## `Cargo.toml` - version bump
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Change the version of `cortex-m-rtic` to `"1.0.0"`.
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## `mod` instead of `const`
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With the support of attributes on modules the `const APP` workaround is not needed.
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Change
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``` rust,noplayground
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#[rtic::app(/* .. */)]
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const APP: () = {
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[code here]
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};
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```
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into
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``` rust,noplayground
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#[rtic::app(/* .. */)]
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mod app {
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[code here]
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}
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```
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Now that a regular Rust module is used it means it is possible to have custom
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user code within that module.
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Additionally, it means that `use`-statements for resources used in user
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code must be moved inside `mod app`, or be referred to with `super`. For
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example, change:
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```rust
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use some_crate::some_func;
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#[rtic::app(/* .. */)]
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const APP: () = {
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fn func() {
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some_crate::some_func();
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}
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};
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```
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into
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```rust
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#[rtic::app(/* .. */)]
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mod app {
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use some_crate::some_func;
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fn func() {
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some_crate::some_func();
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}
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}
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```
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or
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```rust
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use some_crate::some_func;
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#[rtic::app(/* .. */)]
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mod app {
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fn func() {
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super::some_crate::some_func();
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}
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}
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```
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## Move Dispatchers from `extern "C"` to app arguments
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Change
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``` rust,noplayground
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#[rtic::app(/* .. */)]
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const APP: () = {
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[code here]
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// RTIC requires that unused interrupts are declared in an extern block when
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// using software tasks; these free interrupts will be used to dispatch the
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// software tasks.
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extern "C" {
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fn SSI0();
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fn QEI0();
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}
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};
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```
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into
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``` rust,noplayground
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#[rtic::app(/* .. */, dispatchers = [SSI0, QEI0])]
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mod app {
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[code here]
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}
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```
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This works also for ram functions, see examples/ramfunc.rs
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## Resources structs - `#[shared]`, `#[local]`
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Previously the RTIC resources had to be in in a struct named exactly "Resources":
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``` rust,noplayground
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struct Resources {
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// Resources defined in here
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}
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```
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With RTIC v1.0.0 the resources structs are annotated similarly like
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`#[task]`, `#[init]`, `#[idle]`: with the attributes `#[shared]` and `#[local]`
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``` rust,noplayground
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#[shared]
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struct MySharedResources {
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// Resources shared between tasks are defined here
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}
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#[local]
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struct MyLocalResources {
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// Resources defined here cannot be shared between tasks; each one is local to a single task
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}
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```
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These structs can be freely named by the developer.
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## `shared` and `local` arguments in `#[task]`s
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In v1.0.0 resources are split between `shared` resources and `local` resources.
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`#[task]`, `#[init]` and `#[idle]` no longer have a `resources` argument; they must now use the `shared` and `local` arguments.
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In v0.5.x:
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``` rust,noplayground
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struct Resources {
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local_to_b: i64,
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shared_by_a_and_b: i64,
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}
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#[task(resources = [shared_by_a_and_b])]
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fn a(_: a::Context) {}
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#[task(resources = [shared_by_a_and_b, local_to_b])]
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fn b(_: b::Context) {}
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```
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In v1.0.0:
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``` rust,noplayground
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#[shared]
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struct Shared {
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shared_by_a_and_b: i64,
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}
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#[local]
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struct Local {
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local_to_b: i64,
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}
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#[task(shared = [shared_by_a_and_b])]
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fn a(_: a::Context) {}
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#[task(shared = [shared_by_a_and_b], local = [local_to_b])]
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fn b(_: b::Context) {}
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```
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## Symmetric locks
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Now RTIC utilizes symmetric locks, this means that the `lock` method need
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to be used for all `shared` resource access.
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In old code one could do the following as the high priority
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task has exclusive access to the resource:
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``` rust,noplayground
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#[task(priority = 2, resources = [r])]
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fn foo(cx: foo::Context) {
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cx.resources.r = /* ... */;
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}
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#[task(resources = [r])]
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fn bar(cx: bar::Context) {
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cx.resources.r.lock(|r| r = /* ... */);
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}
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```
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And with symmetric locks one needs to use locks in both tasks:
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``` rust,noplayground
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#[task(priority = 2, shared = [r])]
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fn foo(cx: foo::Context) {
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cx.shared.r.lock(|r| r = /* ... */);
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}
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#[task(shared = [r])]
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fn bar(cx: bar::Context) {
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cx.shared.r.lock(|r| r = /* ... */);
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}
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```
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Note that the performance does not change thanks to LLVM's optimizations which optimizes away unnecessary locks.
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## Lock-free resource access
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In RTIC 0.5 resources shared by tasks running at the same priority could be accessed *without* the `lock` API.
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This is still possible in 1.0: the `#[shared]` resource must be annotated with the field-level `#[lock_free]` attribute.
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v0.5 code:
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``` rust,noplayground
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struct Resources {
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counter: u64,
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}
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#[task(resources = [counter])]
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fn a(cx: a::Context) {
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*cx.resources.counter += 1;
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}
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#[task(resources = [counter])]
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fn b(cx: b::Context) {
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*cx.resources.counter += 1;
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}
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```
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v1.0 code:
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``` rust,noplayground
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#[shared]
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struct Shared {
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#[lock_free]
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counter: u64,
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}
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#[task(shared = [counter])]
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fn a(cx: a::Context) {
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*cx.shared.counter += 1;
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}
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#[task(shared = [counter])]
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fn b(cx: b::Context) {
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*cx.shared.counter += 1;
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}
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```
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## no `static mut` transform
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`static mut` variables are no longer transformed to safe `&'static mut` references.
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Instead of that syntax, use the `local` argument in `#[init]`.
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v0.5.x code:
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``` rust,noplayground
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#[init]
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fn init(_: init::Context) {
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static mut BUFFER: [u8; 1024] = [0; 1024];
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let buffer: &'static mut [u8; 1024] = BUFFER;
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}
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```
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v1.0.0 code:
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``` rust,noplayground
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#[init(local = [
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buffer: [u8; 1024] = [0; 1024]
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// type ^^^^^^^^^^^^ ^^^^^^^^^ initial value
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])]
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fn init(cx: init::Context) -> (Shared, Local, init::Monotonics) {
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let buffer: &'static mut [u8; 1024] = cx.local.buffer;
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(Shared {}, Local {}, init::Monotonics())
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}
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```
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## Init always returns late resources
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In order to make the API more symmetric the #[init]-task always returns a late resource.
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From this:
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``` rust,noplayground
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#[rtic::app(device = lm3s6965)]
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const APP: () = {
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#[init]
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fn init(_: init::Context) {
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rtic::pend(Interrupt::UART0);
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}
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// [more code]
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};
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```
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to this:
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``` rust,noplayground
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#[rtic::app(device = lm3s6965)]
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mod app {
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#[shared]
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struct MySharedResources {}
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#[local]
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struct MyLocalResources {}
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#[init]
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fn init(_: init::Context) -> (MySharedResources, MyLocalResources, init::Monotonics) {
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rtic::pend(Interrupt::UART0);
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(MySharedResources, MyLocalResources, init::Monotonics())
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}
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// [more code]
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}
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```
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## Spawn from anywhere
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With the new spawn/spawn_after/spawn_at interface,
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old code requiring the context `cx` for spawning such as:
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``` rust,noplayground
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#[task(spawn = [bar])]
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fn foo(cx: foo::Context) {
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cx.spawn.bar().unwrap();
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}
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#[task(schedule = [bar])]
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fn bar(cx: bar::Context) {
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cx.schedule.foo(/* ... */).unwrap();
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}
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```
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Will now be written as:
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``` rust,noplayground
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#[task]
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fn foo(_c: foo::Context) {
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bar::spawn().unwrap();
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}
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#[task]
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fn bar(_c: bar::Context) {
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// Takes a Duration, relative to “now”
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let spawn_handle = foo::spawn_after(/* ... */);
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}
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#[task]
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fn bar(_c: bar::Context) {
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// Takes an Instant
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let spawn_handle = foo::spawn_at(/* ... */);
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}
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```
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Thus the requirement of having access to the context is dropped.
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Note that the attributes `spawn`/`schedule` in the task definition are no longer needed.
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---
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## Additions
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### Extern tasks
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Both software and hardware tasks can now be defined external to the `mod app`.
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Previously this was possible only by implementing a trampoline calling out the task implementation.
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See examples `examples/extern_binds.rs` and `examples/extern_spawn.rs`.
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This enables breaking apps into multiple files.
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