rtic/src/tq.rs

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use crate::{
time::{Clock, Instant},
Monotonic,
};
use core::cmp::Ordering;
use heapless::{binary_heap::Min, ArrayLength, BinaryHeap};
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pub struct TimerQueue<Mono, Task, N>(pub BinaryHeap<NotReady<Mono, Task>, N, Min>)
where
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Mono: Monotonic,
N: ArrayLength<NotReady<Mono, Task>>,
Task: Copy;
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impl<Mono, Task, N> TimerQueue<Mono, Task, N>
where
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Mono: Monotonic,
N: ArrayLength<NotReady<Mono, Task>>,
Task: Copy,
{
/// # Safety
///
/// Writing to memory with a transmute in order to enable
/// interrupts of the SysTick timer
///
/// Enqueue a task without checking if it is full
#[inline]
pub unsafe fn enqueue_unchecked<F1, F2>(
&mut self,
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nr: NotReady<Mono, Task>,
enable_interrupt: F1,
pend_handler: F2,
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mono: &mut Mono,
) where
F1: FnOnce(),
F2: FnOnce(),
{
let mut is_empty = true;
// Check if the top contains a non-empty element and if that element is
// greater than nr
let if_heap_max_greater_than_nr = self
.0
.peek()
.map(|head| {
is_empty = false;
nr.instant < head.instant
})
.unwrap_or(true);
if if_heap_max_greater_than_nr {
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if Mono::DISABLE_INTERRUPT_ON_EMPTY_QUEUE && is_empty {
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// mem::transmute::<_, SYST>(()).enable_interrupt();A
mono.enable_timer();
enable_interrupt();
}
// Set SysTick pending
// SCB::set_pendst();
pend_handler();
}
self.0.push_unchecked(nr);
}
/// Check if the timer queue is empty.
#[inline]
pub fn is_empty(&self) -> bool {
self.0.is_empty()
}
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#[inline]
fn unwrapper<T, E>(val: Result<T, E>) -> T {
if let Ok(v) = val {
v
} else {
unreachable!("Your monotonic is not infallible")
}
}
/// Dequeue a task from the TimerQueue
#[inline]
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pub fn dequeue<F>(&mut self, disable_interrupt: F, mono: &mut Mono) -> Option<(Task, u8)>
where
F: FnOnce(),
{
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mono.clear_compare_flag();
if let Some(instant) = self.0.peek().map(|p| p.instant) {
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if instant <= Self::unwrapper(Clock::try_now(mono)) {
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// task became ready
let nr = unsafe { self.0.pop_unchecked() };
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Some((nr.task, nr.index))
} else {
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// Set compare
mono.set_compare(&instant);
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// Double check that the instant we set is really in the future, else
// dequeue. If the monotonic is fast enough it can happen that from the
// read of now to the set of the compare, the time can overflow. This is to
// guard against this.
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if instant <= Self::unwrapper(Clock::try_now(mono)) {
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let nr = unsafe { self.0.pop_unchecked() };
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Some((nr.task, nr.index))
} else {
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None
}
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}
} else {
// The queue is empty, disable the interrupt.
if Mono::DISABLE_INTERRUPT_ON_EMPTY_QUEUE {
disable_interrupt();
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mono.disable_timer();
}
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None
}
}
}
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pub struct NotReady<Mono, Task>
where
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Task: Copy,
Mono: Monotonic,
{
pub index: u8,
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pub instant: Instant<Mono>,
pub task: Task,
}
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impl<Mono, Task> Eq for NotReady<Mono, Task>
where
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Task: Copy,
Mono: Monotonic,
{
}
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impl<Mono, Task> Ord for NotReady<Mono, Task>
where
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Task: Copy,
Mono: Monotonic,
{
fn cmp(&self, other: &Self) -> Ordering {
self.instant.cmp(&other.instant)
}
}
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impl<Mono, Task> PartialEq for NotReady<Mono, Task>
where
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Task: Copy,
Mono: Monotonic,
{
fn eq(&self, other: &Self) -> bool {
self.instant == other.instant
}
}
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impl<Mono, Task> PartialOrd for NotReady<Mono, Task>
where
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Task: Copy,
Mono: Monotonic,
{
fn partial_cmp(&self, other: &Self) -> Option<Ordering> {
Some(self.cmp(&other))
}
}