rtic/stable/api/pin_project_lite/macro.pin_project.html
2024-10-24 05:57:30 +00:00

184 lines
No EOL
15 KiB
HTML
Raw Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="A macro that creates a projection type covering all the fields of struct."><title>pin_project in pin_project_lite - Rust</title><script>if(window.location.protocol!=="file:")document.head.insertAdjacentHTML("beforeend","SourceSerif4-Regular-46f98efaafac5295.ttf.woff2,FiraSans-Regular-018c141bf0843ffd.woff2,FiraSans-Medium-8f9a781e4970d388.woff2,SourceCodePro-Regular-562dcc5011b6de7d.ttf.woff2,SourceCodePro-Semibold-d899c5a5c4aeb14a.ttf.woff2".split(",").map(f=>`<link rel="preload" as="font" type="font/woff2" crossorigin href="../static.files/${f}">`).join(""))</script><link rel="stylesheet" href="../static.files/normalize-76eba96aa4d2e634.css"><link rel="stylesheet" href="../static.files/rustdoc-492a78a4a87dcc01.css"><meta name="rustdoc-vars" data-root-path="../" data-static-root-path="../static.files/" data-current-crate="pin_project_lite" data-themes="" data-resource-suffix="" data-rustdoc-version="1.82.0 (f6e511eec 2024-10-15)" data-channel="1.82.0" data-search-js="search-a99f1315e7cc5121.js" data-settings-js="settings-4313503d2e1961c2.js" ><script src="../static.files/storage-118b08c4c78b968e.js"></script><script defer src="sidebar-items.js"></script><script defer src="../static.files/main-921df33f47b8780c.js"></script><noscript><link rel="stylesheet" href="../static.files/noscript-3b12f09e550e0385.css"></noscript><link rel="alternate icon" type="image/png" href="../static.files/favicon-32x32-422f7d1d52889060.png"><link rel="icon" type="image/svg+xml" href="../static.files/favicon-2c020d218678b618.svg"></head><body class="rustdoc macro"><!--[if lte IE 11]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="mobile-topbar"><button class="sidebar-menu-toggle" title="show sidebar"></button></nav><nav class="sidebar"><div class="sidebar-crate"><h2><a href="../pin_project_lite/index.html">pin_<wbr>project_<wbr>lite</a><span class="version">0.2.14</span></h2></div><div class="sidebar-elems"></div></nav><div class="sidebar-resizer"></div><main><div class="width-limiter"><rustdoc-search></rustdoc-search><section id="main-content" class="content"><div class="main-heading"><h1>Macro <a href="index.html">pin_project_lite</a>::<wbr><a class="macro" href="#">pin_project</a><button id="copy-path" title="Copy item path to clipboard">Copy item path</button></h1><span class="out-of-band"><a class="src" href="../src/pin_project_lite/lib.rs.html#383-390">source</a> · <button id="toggle-all-docs" title="collapse all docs">[<span>&#x2212;</span>]</button></span></div><pre class="rust item-decl"><span class="macro">macro_rules!</span> pin_project {
($(<span class="macro-nonterminal">$tt</span>:tt)<span class="kw-2">*</span>) =&gt; { ... };
}</pre><details class="toggle top-doc" open><summary class="hideme"><span>Expand description</span></summary><div class="docblock"><p>A macro that creates a projection type covering all the fields of struct.</p>
<p>This macro creates a projection type according to the following rules:</p>
<ul>
<li>For the field that uses <code>#[pin]</code> attribute, makes the pinned reference to the field.</li>
<li>For the other fields, makes the unpinned reference to the field.</li>
</ul>
<p>And the following methods are implemented on the original type:</p>
<div class="example-wrap"><pre class="rust rust-example-rendered"><code><span class="kw">fn </span>project(<span class="self">self</span>: Pin&lt;<span class="kw-2">&amp;mut </span><span class="self">Self</span>&gt;) -&gt; Projection&lt;<span class="lifetime">'_</span>&gt;;
<span class="kw">fn </span>project_ref(<span class="self">self</span>: Pin&lt;<span class="kw-2">&amp;</span><span class="self">Self</span>&gt;) -&gt; ProjectionRef&lt;<span class="lifetime">'_</span>&gt;;</code></pre></div>
<p>By passing an attribute with the same name as the method to the macro,
you can name the projection type returned from the method. This allows you
to use pattern matching on the projected types.</p>
<div class="example-wrap"><pre class="rust rust-example-rendered"><code><span class="macro">pin_project!</span> {
<span class="attr">#[project = EnumProj]
</span><span class="kw">enum </span>Enum&lt;T&gt; {
Variant { <span class="attr">#[pin] </span>field: T },
}
}
<span class="kw">impl</span>&lt;T&gt; Enum&lt;T&gt; {
<span class="kw">fn </span>method(<span class="self">self</span>: Pin&lt;<span class="kw-2">&amp;mut </span><span class="self">Self</span>&gt;) {
<span class="kw">let </span>this: EnumProj&lt;<span class="lifetime">'_</span>, T&gt; = <span class="self">self</span>.project();
<span class="kw">match </span>this {
EnumProj::Variant { field } =&gt; {
<span class="kw">let _</span>: Pin&lt;<span class="kw-2">&amp;mut </span>T&gt; = field;
}
}
}
}</code></pre></div>
<p>By passing the <code>#[project_replace = MyProjReplace]</code> attribute you may create an additional
method which allows the contents of <code>Pin&lt;&amp;mut Self&gt;</code> to be replaced while simultaneously moving
out all unpinned fields in <code>Self</code>.</p>
<div class="example-wrap"><pre class="rust rust-example-rendered"><code><span class="kw">fn </span>project_replace(<span class="self">self</span>: Pin&lt;<span class="kw-2">&amp;mut </span><span class="self">Self</span>&gt;, replacement: <span class="self">Self</span>) -&gt; MyProjReplace;</code></pre></div>
<p>Also, note that the projection types returned by <code>project</code> and <code>project_ref</code> have
an additional lifetime at the beginning of generics.</p>
<div class="example-wrap"><pre class="language-text"><code>let this: EnumProj&lt;&#39;_, T&gt; = self.project();
^^
</code></pre></div>
<p>The visibility of the projected types and projection methods is based on the
original type. However, if the visibility of the original type is <code>pub</code>, the
visibility of the projected types and the projection methods is downgraded
to <code>pub(crate)</code>.</p>
<h2 id="safety"><a class="doc-anchor" href="#safety">§</a>Safety</h2>
<p><code>pin_project!</code> macro guarantees safety in much the same way as <a href="https://github.com/taiki-e/pin-project">pin-project</a> crate.
Both are completely safe unless you write other unsafe code.</p>
<p>See <a href="https://github.com/taiki-e/pin-project">pin-project</a> crate for more details.</p>
<h2 id="examples"><a class="doc-anchor" href="#examples">§</a>Examples</h2>
<div class="example-wrap"><pre class="rust rust-example-rendered"><code><span class="kw">use </span>std::pin::Pin;
<span class="kw">use </span>pin_project_lite::pin_project;
<span class="macro">pin_project!</span> {
<span class="kw">struct </span>Struct&lt;T, U&gt; {
<span class="attr">#[pin]
</span>pinned: T,
unpinned: U,
}
}
<span class="kw">impl</span>&lt;T, U&gt; Struct&lt;T, U&gt; {
<span class="kw">fn </span>method(<span class="self">self</span>: Pin&lt;<span class="kw-2">&amp;mut </span><span class="self">Self</span>&gt;) {
<span class="kw">let </span>this = <span class="self">self</span>.project();
<span class="kw">let _</span>: Pin&lt;<span class="kw-2">&amp;mut </span>T&gt; = this.pinned; <span class="comment">// Pinned reference to the field
</span><span class="kw">let _</span>: <span class="kw-2">&amp;mut </span>U = this.unpinned; <span class="comment">// Normal reference to the field
</span>}
}</code></pre></div>
<p>To use <code>pin_project!</code> on enums, you need to name the projection type
returned from the method.</p>
<div class="example-wrap"><pre class="rust rust-example-rendered"><code><span class="kw">use </span>std::pin::Pin;
<span class="kw">use </span>pin_project_lite::pin_project;
<span class="macro">pin_project!</span> {
<span class="attr">#[project = EnumProj]
</span><span class="kw">enum </span>Enum&lt;T&gt; {
Struct {
<span class="attr">#[pin]
</span>field: T,
},
Unit,
}
}
<span class="kw">impl</span>&lt;T&gt; Enum&lt;T&gt; {
<span class="kw">fn </span>method(<span class="self">self</span>: Pin&lt;<span class="kw-2">&amp;mut </span><span class="self">Self</span>&gt;) {
<span class="kw">match </span><span class="self">self</span>.project() {
EnumProj::Struct { field } =&gt; {
<span class="kw">let _</span>: Pin&lt;<span class="kw-2">&amp;mut </span>T&gt; = field;
}
EnumProj::Unit =&gt; {}
}
}
}</code></pre></div>
<p>If you want to call the <code>project()</code> method multiple times or later use the
original <a href="https://doc.rust-lang.org/1.82.0/core/pin/struct.Pin.html" title="struct core::pin::Pin"><code>Pin</code></a> type, it needs to use <a href="https://doc.rust-lang.org/1.82.0/core/pin/struct.Pin.html#method.as_mut" title="method core::pin::Pin::as_mut"><code>.as_mut()</code></a> to avoid
consuming the <a href="https://doc.rust-lang.org/1.82.0/core/pin/struct.Pin.html" title="struct core::pin::Pin"><code>Pin</code></a>.</p>
<div class="example-wrap"><pre class="rust rust-example-rendered"><code><span class="kw">use </span>std::pin::Pin;
<span class="kw">use </span>pin_project_lite::pin_project;
<span class="macro">pin_project!</span> {
<span class="kw">struct </span>Struct&lt;T&gt; {
<span class="attr">#[pin]
</span>field: T,
}
}
<span class="kw">impl</span>&lt;T&gt; Struct&lt;T&gt; {
<span class="kw">fn </span>call_project_twice(<span class="kw-2">mut </span><span class="self">self</span>: Pin&lt;<span class="kw-2">&amp;mut </span><span class="self">Self</span>&gt;) {
<span class="comment">// `project` consumes `self`, so reborrow the `Pin&lt;&amp;mut Self&gt;` via `as_mut`.
</span><span class="self">self</span>.as_mut().project();
<span class="self">self</span>.as_mut().project();
}
}</code></pre></div>
<h2 id="unpin"><a class="doc-anchor" href="#unpin">§</a><code>!Unpin</code></h2>
<p>If you want to make sure <code>Unpin</code> is not implemented, use the <code>#[project(!Unpin)]</code>
attribute.</p>
<div class="example-wrap"><pre class="rust rust-example-rendered"><code><span class="kw">use </span>pin_project_lite::pin_project;
<span class="macro">pin_project!</span> {
<span class="attr">#[project(!Unpin)]
</span><span class="kw">struct </span>Struct&lt;T&gt; {
<span class="attr">#[pin]
</span>field: T,
}
}</code></pre></div>
<p>This is equivalent to using <code>#[pin]</code> attribute for a <a href="https://doc.rust-lang.org/1.82.0/core/marker/struct.PhantomPinned.html" title="struct core::marker::PhantomPinned"><code>PhantomPinned</code></a> field.</p>
<div class="example-wrap"><pre class="rust rust-example-rendered"><code><span class="kw">use </span>std::marker::PhantomPinned;
<span class="kw">use </span>pin_project_lite::pin_project;
<span class="macro">pin_project!</span> {
<span class="kw">struct </span>Struct&lt;T&gt; {
field: T,
<span class="attr">#[pin]
</span>_pin: PhantomPinned,
}
}</code></pre></div>
<p>Note that using <a href="https://doc.rust-lang.org/1.82.0/core/marker/struct.PhantomPinned.html" title="struct core::marker::PhantomPinned"><code>PhantomPinned</code></a> without <code>#[pin]</code> or <code>#[project(!Unpin)]</code>
attribute has no effect.</p>
<h2 id="pinned-drop"><a class="doc-anchor" href="#pinned-drop">§</a>Pinned Drop</h2>
<p>In order to correctly implement pin projections, a types <a href="https://doc.rust-lang.org/1.82.0/core/ops/drop/trait.Drop.html" title="trait core::ops::drop::Drop"><code>Drop</code></a> impl must not move out of any
structurally pinned fields. Unfortunately, <a href="https://doc.rust-lang.org/1.82.0/core/ops/drop/trait.Drop.html#tymethod.drop" title="method core::ops::drop::Drop::drop"><code>Drop::drop</code></a> takes <code>&amp;mut Self</code>, not <code>Pin&lt;&amp;mut Self&gt;</code>.</p>
<p>To implement <a href="https://doc.rust-lang.org/1.82.0/core/ops/drop/trait.Drop.html" title="trait core::ops::drop::Drop"><code>Drop</code></a> for type that has pin, add an <code>impl PinnedDrop</code> block at the end of the
<a href="macro.pin_project.html" title="macro pin_project_lite::pin_project"><code>pin_project</code></a> macro block. PinnedDrop has the following interface:</p>
<div class="example-wrap"><pre class="rust rust-example-rendered"><code><span class="kw">trait </span>PinnedDrop {
<span class="kw">fn </span>drop(this: Pin&lt;<span class="kw-2">&amp;mut </span><span class="self">Self</span>&gt;);
}</code></pre></div>
<p>Note that the argument to <code>PinnedDrop::drop</code> cannot be named <code>self</code>.</p>
<p><code>pin_project!</code> implements the actual <a href="https://doc.rust-lang.org/1.82.0/core/ops/drop/trait.Drop.html" title="trait core::ops::drop::Drop"><code>Drop</code></a> trait via PinnedDrop you implemented. To
explicitly drop a type that implements PinnedDrop, use the <a href="https://doc.rust-lang.org/1.82.0/core/mem/fn.drop.html" title="fn core::mem::drop">drop</a> function just like dropping a
type that directly implements <a href="https://doc.rust-lang.org/1.82.0/core/ops/drop/trait.Drop.html" title="trait core::ops::drop::Drop"><code>Drop</code></a>.</p>
<p><code>PinnedDrop::drop</code> will never be called more than once, just like <a href="https://doc.rust-lang.org/1.82.0/core/ops/drop/trait.Drop.html#tymethod.drop" title="method core::ops::drop::Drop::drop"><code>Drop::drop</code></a>.</p>
<div class="example-wrap"><pre class="rust rust-example-rendered"><code><span class="kw">use </span>pin_project_lite::pin_project;
<span class="macro">pin_project!</span> {
<span class="kw">pub struct </span>Struct&lt;<span class="lifetime">'a</span>&gt; {
was_dropped: <span class="kw-2">&amp;</span><span class="lifetime">'a </span><span class="kw-2">mut </span>bool,
<span class="attr">#[pin]
</span>field: u8,
}
<span class="kw">impl </span>PinnedDrop <span class="kw">for </span>Struct&lt;<span class="lifetime">'_</span>&gt; {
<span class="kw">fn </span>drop(this: Pin&lt;<span class="kw-2">&amp;mut </span><span class="self">Self</span>&gt;) { <span class="comment">// &lt;----- NOTE: this is not `self`
</span><span class="kw-2">**</span>this.project().was_dropped = <span class="bool-val">true</span>;
}
}
}
<span class="kw">let </span><span class="kw-2">mut </span>was_dropped = <span class="bool-val">false</span>;
drop(Struct { was_dropped: <span class="kw-2">&amp;mut </span>was_dropped, field: <span class="number">42 </span>});
<span class="macro">assert!</span>(was_dropped);</code></pre></div>
</div></details></section></div></main></body></html>