# Monotonic & spawn_{at/after} The understanding of time is an important concept in embedded systems, and to be able to run tasks based on time is essential. The framework provides the static methods `task::spawn_after(/* duration */)` and `task::spawn_at(/* specific time instant */)`. `spawn_after` is more commonly used, but in cases where it's needed to have spawns happen without drift or to a fixed baseline `spawn_at` is available. The `#[monotonic]` attribute, applied to a type alias definition, exists to support this. This type alias must point to a type which implements the [`rtic_monotonic::Monotonic`] trait. This is generally some timer which handles the timing of the system. One or more monotonics can coexist in the same system, for example a slow timer that wakes the system from sleep and another which purpose is for fine grained scheduling while the system is awake. [`rtic_monotonic::Monotonic`]: https://docs.rs/rtic-monotonic The attribute has one required parameter and two optional parameters, `binds`, `default` and `priority` respectively. The required parameter, `binds = InterruptName`, associates an interrupt vector to the timer's interrupt, while `default = true` enables a shorthand API when spawning and accessing time (`monotonics::now()` vs `monotonics::MyMono::now()`), and `priority` sets the priority of the interrupt vector. > The default `priority` is the **maximum priority** of the system. > If your system has a high priority task with tight scheduling requirements, > it might be desirable to demote the `monotonic` task to a lower priority > to reduce scheduling jitter for the high priority task. > This however might introduce jitter and delays into scheduling via the `monotonic`, > making it a trade-off. The monotonics are initialized in `#[init]` and returned within the `init::Monotonic( ... )` tuple. This activates the monotonics making it possible to use them. See the following example: ``` rust,noplayground {{#include ../../../../examples/schedule.rs}} ``` ``` console $ cargo run --target thumbv7m-none-eabi --example schedule {{#include ../../../../ci/expected/schedule.run}} ``` A key requirement of a Monotonic is that it must deal gracefully with hardware timer overruns. ## Canceling or rescheduling a scheduled task Tasks spawned using `task::spawn_after` and `task::spawn_at` returns a `SpawnHandle`, which allows canceling or rescheduling of the task scheduled to run in the future. If `cancel` or `reschedule_at`/`reschedule_after` returns an `Err` it means that the operation was too late and that the task is already sent for execution. The following example shows this in action: ``` rust,noplayground {{#include ../../../../examples/cancel-reschedule.rs}} ``` ``` console $ cargo run --target thumbv7m-none-eabi --example cancel-reschedule {{#include ../../../../ci/expected/cancel-reschedule.run}} ```