//! examples/async_task2 #![no_main] #![no_std] #![feature(const_fn)] #![feature(type_alias_impl_trait)] // use core::cell::Cell; // use core::cell::UnsafeCell; use core::future::Future; use core::mem; // use core::mem::MaybeUninit; use core::pin::Pin; // use core::ptr; // use core::ptr::NonNull; // use core::sync::atomic::{AtomicPtr, AtomicU32, Ordering}; use core::task::{Context, Poll, RawWaker, RawWakerVTable, Waker}; use cortex_m_semihosting::{debug, hprintln}; use panic_semihosting as _; use rtic::Mutex; #[rtic::app(device = lm3s6965, dispatchers = [SSI0])] mod app { use crate::*; #[resources] struct Resources { systick: Systick, } #[init] fn init(cx: init::Context) -> init::LateResources { hprintln!("init").ok(); foo::spawn().unwrap(); init::LateResources { systick: Systick { syst: cx.core.SYST, state: State::Done, queue: BinaryHeap::new(), // waker: None, }, } } #[idle] fn idle(_: idle::Context) -> ! { // debug::exit(debug::EXIT_SUCCESS); loop { hprintln!("idle").ok(); cortex_m::asm::wfi(); // put the MCU in sleep mode until interrupt occurs } } #[task(resources = [systick])] fn foo(mut cx: foo::Context) { // BEGIN BOILERPLATE type F = impl Future + 'static; fn create(cx: foo::Context<'static>) -> F { task(cx) } static mut TASK: Task = Task::new(); hprintln!("foo trampoline").ok(); unsafe { match TASK { Task::Idle | Task::Done(_) => { hprintln!("foo spawn task").ok(); TASK.spawn(|| create(mem::transmute(cx))); } _ => {} }; hprintln!("foo trampoline poll").ok(); TASK.poll(|| { let _ = foo::spawn(); }); match TASK { Task::Done(ref r) => { hprintln!("foo trampoline done").ok(); // hprintln!("r = {:?}", mem::transmute::<_, &u32>(r)).ok(); } _ => { hprintln!("foo trampoline running").ok(); } } } // END BOILERPLATE async fn task(mut cx: foo::Context<'static>) { hprintln!("foo task").ok(); hprintln!("delay long time").ok(); timer_delay(&mut cx.resources.systick, 5000000).await; hprintln!("foo task resumed").ok(); hprintln!("delay short time").ok(); timer_delay(&mut cx.resources.systick, 1000000).await; hprintln!("foo task resumed").ok(); } } // RTIC task bound to the HW SysTick interrupt #[task(binds = SysTick, resources = [systick], priority = 2)] fn systic(mut cx: systic::Context) { hprintln!("systic interrupt").ok(); cx.resources.systick.lock(|s| { s.syst.disable_interrupt(); s.state = State::Done; s.queue.pop().map(|w| w.waker.wake()); }); } } //============= // Waker static WAKER_VTABLE: RawWakerVTable = RawWakerVTable::new(waker_clone, waker_wake, waker_wake, waker_drop); unsafe fn waker_clone(p: *const ()) -> RawWaker { RawWaker::new(p, &WAKER_VTABLE) } unsafe fn waker_wake(p: *const ()) { let f: fn() = mem::transmute(p); f(); } unsafe fn waker_drop(_: *const ()) { // nop } //============ // Task enum Task { Idle, Running(F), Done(F::Output), } impl Task { const fn new() -> Self { Self::Idle } fn spawn(&mut self, future: impl FnOnce() -> F) { *self = Task::Running(future()); } unsafe fn poll(&mut self, wake: fn()) { match self { Task::Idle => {} Task::Running(future) => { let future = Pin::new_unchecked(future); let waker_data: *const () = mem::transmute(wake); let waker = Waker::from_raw(RawWaker::new(waker_data, &WAKER_VTABLE)); let mut cx = Context::from_waker(&waker); match future.poll(&mut cx) { Poll::Ready(r) => *self = Task::Done(r), Poll::Pending => {} }; } Task::Done(_) => {} } } } //============= // Timer // Later we want a proper queue //use core::cmp::{Ord, Ordering, PartialOrd}; use core::cmp::Ordering; use heapless::binary_heap::{BinaryHeap, Max}; use heapless::consts::*; pub enum State { Started, Done, } struct Timeout { time: u32, waker: Waker, } impl Ord for Timeout { fn cmp(&self, other: &Self) -> Ordering { self.time.cmp(&other.time) } } impl PartialOrd for Timeout { fn partial_cmp(&self, other: &Self) -> Option { Some(self.cmp(&other)) } } impl PartialEq for Timeout { fn eq(&self, other: &Self) -> bool { self.time == other.time } } impl Eq for Timeout {} pub struct Systick { syst: cortex_m::peripheral::SYST, state: State, queue: BinaryHeap, // waker: Option, } //============= // Timer // Later we want a proper queue pub struct Timer<'a, T: Mutex> { request: Option, systick: &'a mut T, } impl<'a, T: Mutex> Future for Timer<'a, T> { type Output = (); fn poll(mut self: Pin<&mut Self>, cx: &mut Context<'_>) -> Poll { let Self { request, systick } = &mut *self; systick.lock(|s| { // enqueue a new request request.take().map(|t| { s.syst.set_reload(t); s.syst.enable_counter(); s.syst.enable_interrupt(); s.state = State::Started; s.queue.push(Timeout { time: t, waker: cx.waker().clone(), }); }); match s.state { State::Done => Poll::Ready(()), State::Started => { // s.waker = Some(cx.waker().clone()); Poll::Pending } } }) } } fn timer_delay<'a, T: Mutex>(systick: &'a mut T, t: u32) -> Timer<'a, T> { hprintln!("timer_delay {}", t); Timer { request: Some(t), systick, } }