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book/en/deprecated/by_example/monotonic.md
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book/en/deprecated/by_example/monotonic.md
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# Monotonic & spawn_{at/after}
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The understanding of time is an important concept in embedded systems, and to be able to run tasks
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based on time is essential. The framework provides the static methods
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`task::spawn_after(/* duration */)` and `task::spawn_at(/* specific time instant */)`.
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`spawn_after` is more commonly used, but in cases where it's needed to have spawns happen
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without drift or to a fixed baseline `spawn_at` is available.
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The `#[monotonic]` attribute, applied to a type alias definition, exists to support this.
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This type alias must point to a type which implements the [`rtic_monotonic::Monotonic`] trait.
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This is generally some timer which handles the timing of the system.
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One or more monotonics can coexist in the same system, for example a slow timer that wakes the
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system from sleep and another which purpose is for fine grained scheduling while the
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system is awake.
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[`rtic_monotonic::Monotonic`]: https://docs.rs/rtic-monotonic
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The attribute has one required parameter and two optional parameters, `binds`, `default` and
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`priority` respectively.
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The required parameter, `binds = InterruptName`, associates an interrupt vector to the timer's
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interrupt, while `default = true` enables a shorthand API when spawning and accessing
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time (`monotonics::now()` vs `monotonics::MyMono::now()`), and `priority` sets the priority
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of the interrupt vector.
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> The default `priority` is the **maximum priority** of the system.
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> If your system has a high priority task with tight scheduling requirements,
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> it might be desirable to demote the `monotonic` task to a lower priority
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> to reduce scheduling jitter for the high priority task.
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> This however might introduce jitter and delays into scheduling via the `monotonic`,
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> making it a trade-off.
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The monotonics are initialized in `#[init]` and returned within the `init::Monotonic( ... )` tuple.
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This activates the monotonics making it possible to use them.
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See the following example:
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``` rust
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{{#include ../../../../examples/schedule.rs}}
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```
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``` console
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$ cargo run --target thumbv7m-none-eabi --example schedule
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{{#include ../../../../ci/expected/schedule.run}}
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```
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A key requirement of a Monotonic is that it must deal gracefully with
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hardware timer overruns.
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## Canceling or rescheduling a scheduled task
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Tasks spawned using `task::spawn_after` and `task::spawn_at` returns a `SpawnHandle`,
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which allows canceling or rescheduling of the task scheduled to run in the future.
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If `cancel` or `reschedule_at`/`reschedule_after` returns an `Err` it means that the operation was
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too late and that the task is already sent for execution. The following example shows this in action:
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``` rust
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{{#include ../../../../examples/cancel-reschedule.rs}}
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```
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``` console
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$ cargo run --target thumbv7m-none-eabi --example cancel-reschedule
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{{#include ../../../../ci/expected/cancel-reschedule.run}}
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```
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