Updated migration guide with symmetric locks and new spawn

This commit is contained in:
Emil Fresk 2020-11-12 18:19:00 +01:00
parent ad50b54530
commit 5e3bbada63

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@ -6,6 +6,32 @@ This section describes how to upgrade from v0.5.x to v0.6.0 of the RTIC framewor
Change the version of `cortex-m-rtic` to `"0.6.0"`.
## `mod` instead of `const`
With the support of attributes on modules the `const APP` workaround is not needed.
Change
``` rust
#[rtic::app(/* .. */)]
const APP: () = {
[code here]
};
```
into
``` rust
#[rtic::app(/* .. */)]
mod app {
[code here]
}
```
Now that a regular Rust module is used it means it is possible to have custom
user code within that module.
Additionally, it means that `use`-statements for resources etc may be required.
## Move Dispatchers from `extern "C"` to app arguments.
Change
@ -36,31 +62,6 @@ mod app {
This works also for ram functions, see examples/ramfunc.rs
## Module instead of Const
With the support of attributes on modules the `const APP` workaround is not needed.
Change
``` rust
#[rtic::app(/* .. */)]
const APP: () = {
[code here]
};
```
into
``` rust
#[rtic::app(/* .. */)]
mod app {
[code here]
}
```
Now that a regular Rust module is used it means it is possible to have custom
user code within that module.
Additionally, it means that `use`-statements for resources etc may be required.
## Init always returns late resources
@ -75,7 +76,8 @@ mod app {
fn init(_: init::Context) {
rtic::pend(Interrupt::UART0);
}
[more code]
// [more code]
}
```
@ -90,11 +92,12 @@ mod app {
init::LateResources {}
}
[more code]
// [more code]
}
```
## Resources struct - #[resources]
## Resources struct - `#[resources]`
Previously the RTIC resources had to be in in a struct named exactly "Resources":
@ -118,13 +121,79 @@ In fact, the name of the struct is now up to the developer:
``` rust
#[resources]
struct whateveryouwant {
struct Whateveryouwant {
// Resources defined in here
}
```
would work equally well.
## Spawn/schedule from anywhere
With the new "spawn/schedule from anywhere", old code such as:
``` rust
#[task(spawn = [bar])]
fn foo(cx: foo::Context) {
cx.spawn.bar().unwrap();
}
#[task(schedule = [bar])]
fn bar(cx: bar::Context) {
cx.schedule.foo(/* ... */).unwrap();
}
```
Will now be written as:
``` rust
#[task]
fn foo(_c: foo::Context) {
bar::spawn().unwrap();
}
#[task]
fn bar(_c: bar::Context) {
foo::schedule(/* ... */).unwrap();
}
```
Note that the attributes `spawn` and `schedule` are no longer needed.
## Symmetric locks
Now RTIC utilizes symmetric locks, this means that the `lock` method need to be used for all resource access. In old code one could do the following as the high priority task has exclusive access to the resource:
``` rust
#[task(priority = 2, resources = [r])]
fn foo(cx: foo::Context) {
cx.resources.r = /* ... */;
}
#[task(resources = [r])]
fn bar(cx: bar::Context) {
cx.resources.r.lock(|r| r = /* ... */);
}
```
And with symmetric locks one needs to use locks in both tasks:
``` rust
#[task(priority = 2, resources = [r])]
fn foo(cx: foo::Context) {
cx.resources.r.lock(|r| r = /* ... */);
}
#[task(resources = [r])]
fn bar(cx: bar::Context) {
cx.resources.r.lock(|r| r = /* ... */);
}
```
Note that the performance does not change thanks to LLVM's optimizations which optimizes away unnecessary locks.
---
## Additions
@ -134,3 +203,4 @@ would work equally well.
Both software and hardware tasks can now be defined external to the `mod app`. Previously this was possible only by implementing a trampoline calling out the task implementation.
See examples `examples/extern_binds.rs` and `examples/extern_spawn.rs`.