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159 lines
3.9 KiB
Markdown
159 lines
3.9 KiB
Markdown
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# Access control
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One of the core foundations of RTFM is access control. Controlling which parts
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of the program can access which static variables is instrumental to enforcing
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memory safety.
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Static variables are used to share state between interrupt handlers, or between
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interrupts handlers and the bottom execution context, `main`. In normal Rust
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code it's hard to have fine grained control over which functions can access a
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static variable because static variables can be accessed from any function that
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resides in the same scope in which they are declared. Modules give some control
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over how a static variable can be accessed by they are not flexible enough.
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To achieve the fine-grained access control where tasks can only access the
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static variables (resources) that they have specified in their RTFM attribute
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the RTFM framework performs a source code level transformation. This
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transformation consists of placing the resources (static variables) specified by
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the user *inside* a `const` item and the user code *outside* the `const` item.
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This makes it impossible for the user code to refer to these static variables.
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Access to the resources is then given to each task using a `Resources` struct
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whose fields correspond to the resources the task has access to. There's one
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such struct per task and the `Resources` struct is initialized with either a
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mutable reference (`&mut`) to the static variables or with a resource proxy (see
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section on [critical sections](critical-sections.html)).
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The code below is an example of the kind of source level transformation that
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happens behind the scenes:
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``` rust
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#[rtfm::app(device = ..)]
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const APP: () = {
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static mut X: u64: 0;
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static mut Y: bool: 0;
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#[init(resources = [Y])]
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fn init(c: init::Context) {
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// .. user code ..
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}
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#[interrupt(binds = UART0, resources = [X])]
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fn foo(c: foo::Context) {
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// .. user code ..
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}
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#[interrupt(binds = UART1, resources = [X, Y])]
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fn bar(c: bar::Context) {
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// .. user code ..
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}
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// ..
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};
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```
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The framework produces codes like this:
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``` rust
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fn init(c: init::Context) {
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// .. user code ..
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}
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fn foo(c: foo::Context) {
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// .. user code ..
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}
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fn bar(c: bar::Context) {
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// .. user code ..
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}
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// Public API
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pub mod init {
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pub struct Context<'a> {
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pub resources: Resources<'a>,
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// ..
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}
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pub struct Resources<'a> {
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pub Y: &'a mut bool,
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}
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}
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pub mod foo {
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pub struct Context<'a> {
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pub resources: Resources<'a>,
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// ..
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}
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pub struct Resources<'a> {
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pub X: &'a mut u64,
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}
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}
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pub mod bar {
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pub struct Context<'a> {
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pub resources: Resources<'a>,
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// ..
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}
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pub struct Resources<'a> {
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pub X: &'a mut u64,
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pub Y: &'a mut bool,
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}
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}
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/// Implementation details
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const APP: () = {
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// everything inside this `const` item is hidden from user code
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static mut X: u64 = 0;
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static mut Y: bool = 0;
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// the real entry point of the program
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unsafe fn main() -> ! {
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interrupt::disable();
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// ..
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// call into user code; pass references to the static variables
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init(init::Context {
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resources: init::Resources {
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X: &mut X,
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},
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// ..
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});
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// ..
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interrupt::enable();
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// ..
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}
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// interrupt handler that `foo` binds to
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#[no_mangle]
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unsafe fn UART0() {
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// call into user code; pass references to the static variables
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foo(foo::Context {
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resources: foo::Resources {
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X: &mut X,
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},
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// ..
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});
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}
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// interrupt handler that `bar` binds to
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#[no_mangle]
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unsafe fn UART1() {
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// call into user code; pass references to the static variables
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bar(bar::Context {
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resources: bar::Resources {
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X: &mut X,
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Y: &mut Y,
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},
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// ..
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});
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}
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};
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```
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