#include "NetworkManager.h" NetworkManager::NetworkManager() {} NetworkManager::~NetworkManager() {} void NetworkManager::setPort(int port) { this->port = port; } void NetworkManager::printMsg(bool send, const char* msg) { string s(msg); replace(s.begin(), s.end(), '\n', '-'); if (send) Log("Send msg: '%s'", s); else Log("Received msg: '%s'", s); }